deleting biped footsteps
hi i've been having a problem with bipeds. after i've gone into footstep mode -> create keys for inactive footsteps, i can't seem to delete the two default footsteps. if i do, it kinda messes up the meshed model which i've applied the physique modifier to blend with the biped.
while i'm at it, what are the actual procedures for positioning the biped in another position during the start of the animation? i want my model to be holding this item, but since i've activiated the inactive footsteps, the hands simply remain at the side and are impossible to modify.
any solutions? thanks in advance.
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i'm pretty, yes?

