Err... call me crazy, but i don't think he's asking where to get textures from... he wants to know how to get them into "the list"...
Righty ho, let me just open up max, as i doubt i'll word it correctly otherwise.
Right, With your material editor open:
To change the colour of one of these grey materials simply adjust the "Diffuse" colour, try playing with the Specular levels and Glossiness for alright/ish effects.
To add a texture, click the blank box right next to the Diffuse colour (there will be 2 boxes, hit the one on top). Now a menu should open up, Select Bitmap and search for your material.
Now you need to assign that material to the object, simple enough. Either drag it onto the object, or if you've already got the object selected, click the "assign material to selection" button, it's shaped like a Circle, with an arrow pointing to a box.
Now then, here's the annoying part... your texture isn't showing in the viewport!!! No worries... just click the button that looks like a blue and white checkered cube (in the material editor), This allows the map to be shown in the viewport.
Edit
Chances are it wont look right, so i suggest selecting the object with the material on it and going to the UVW Map in the Modifier selection and adjusting things in there, if it's a basic shape like a box and your material is also square... here's my Tip.
First off, Modifiers > UVW Map.
select any viewport Bar the perspective viewport... you need a straight angle. Now on the UVW Paramaters, select Planar and click View Align.
Or Alternitively, you could just select "Box" haha... whoops.
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Last edited by GDave, July 16th, 2004 06:39 PM (Edited 1 times)