
May 31st, 2004
06:29 AM
a limited time offer
Status: Offline!
Guns/weaponry Materialing
I am currently working on the modelling of a beretta in 3ds Max 4.0 ... but I don't know much at all about how I could go about materialing/texturing the gun - so that it looks real. I don't know if it is using lighting, or materialing or what - that makes some guns look so real, but there was one image I saw that really impressed me:
http://smashmethod.mg2.org/images/large/3d/0012ingram.jpg
And I was wondering if anyone could help me, or link me to a tutorial that could.
ps - image was taken from Smashmethod's art gallery -http://smashmethod.mg2.org/main.html
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May 31st, 2004
08:44 AM
Neverside Newbie
Status: Offline!
The tutorials arent on a handgun but you should get the hang of it
Modelling - http://psychokillax.tripod.com/html/weaponmodeling.html
Skinning - http://psychokillax.tripod.com/html/weaponskinning.html
-A4D
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May 31st, 2004
02:45 PM
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Status: Offline!
Yeah, I had seen both of those tutorials prior to posting, and I think that the modelling tut is quite helpful, but do you think that the image I posted would have been made using a similar technique to the one used in the skinning tutorial you linked to?
'cause I thought there might have been some other way of doing it... maybe not
thanks for the help, it is greatly appreciated
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