
December 25th, 2002
12:31 PM
My new cinema4d friends :D
Attached is my new scene that i have been working on for some hours.
Resolution: 800 x 600
Please let me know what you think.
Kind regards,
Raymond Sabee
http://www.cinema4d.nl/gallerij/displayimage.php?album=1&pid=135
Last edited by ray1983, December 25th, 2002 12:45 PM (Edited 1 times)

December 25th, 2002
01:28 PM
I am chinese
Status: Offline!
...inspired by whoswe, eh?
well that is nice, like how you put the eyes on the ball thing
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December 25th, 2002
02:21 PM
Originally posted by hybrid enigma
...inspired by whoswe, eh?
a lot of people have been trying those metal balls lately,
but it's very nice 
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[Photoshop Closed]

December 25th, 2002
03:46 PM
a music & graphic artist
Status: Offline!
hmm...kinda cool
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JTL03
(photographs and my other work)
"Stand up today, sit down tomorrow"

December 25th, 2002
05:39 PM
thank you guys.
Yes i have been very inspired by whoswe studio's,
so i'm working on my modeling and texturing techniques, and i think this is a good way to practise!
The eyes are a part of my business card and i use them quite a lot, so i like it when i can combine those 2 magnificent concepts.

December 25th, 2002
06:08 PM

nice looking but a quick lesson about commercial 3d modelling and texturing art. Sorry if this contains spelling mistakes since i am sitting two meters awy from my monitor with my monitor turned off so i am typing by just looking at the keyboard.
3d modelling---
The art of reatin reokicas of an object: fictional, real or fantasy any. It requires skill but the spheres such as whoswe doesnt count as modelling. The spheres can be used as fundament for texture practicing but it doesnt give you skills for 3d modelling. Just a couple of facts for the future:
Real time games such as delta force can use either LOD or no. Lod goes as level of detail for example one model can consist of 5 models and so the farther away the camera goes to simpler model becomes so the video card doesnt die. Maximum polies a powerful computer can render real-time up to 2000 polies.
3d texturing--
There are too types of materials: ray traced or proedural that require too much rendering and comples rendering systems and thus u should use them for prerendered or still renders. and tehrre are bitmap maps that u can apply with uvw mapping, on this all the low poly in game models depend. the lower the poly count is, the higher detail of texture it requires.
I am sorry for posting this pointless crap and thank you for listening.
Over and out.

December 25th, 2002
06:14 PM
me what else?
Status: Offline!
who's whowe? lol or site?
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December 25th, 2002
06:44 PM
howd you make those legs..
*tries to do it on c4d*
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TF doesn't need anymore "Yesmen". Be critical!

December 27th, 2002
11:16 AM
I Created one leg in cinema4d by using mainly a lot of splines.
I kept testing over and over and when i thought it was done, i simply copied the whole leg and put it on the other side.