
May 6th, 2005
01:57 AM
Neverside Newbie
Status: Offline!
3ds and gravity
OK so I attempted spoono's tutorial on using PArray's and gravity and was very unsuccessful. Would anyone be able to give me a more simplified tutorial on applying gravity to multiple objects? I'm trying to make it look like a walkway collapsed and its taking forver to lay out each piece to make it look realistic.

May 12th, 2005
12:24 AM
have you tried using reactor? you can set each objects physics, make them react to eachother, and simulate almost anything
___________________
yeah i did it

May 14th, 2005
08:11 PM
Neverside Newbie
Status: Offline!
reactor... no i havent, probably because I dont know where it is or how to use it (effectivly)

July 22nd, 2005
07:54 PM
Neversidian
Status: Offline!
Basically you increase the drop by a given number except for when it reaches the floor (i.e. equal to or less than ground zero should still equal ground zero...and then you do bouncing effects or something). For instance, if it has 53 pixels to fall and it begins falling, if your gravity is 5, it will fall like this:
5
10
15
20
25
30
35
and so on.
Which means that there would be...um...let's count to see when we get to 53
5+10=15 +15=30 +20=50 + 25=75
Hm, 75 is greater than 50, so, instead of adding 25 for the last frame, drop the object by 3 pixels.
Now, you see, you have:
5
10
15
20
3
That's 5 frames til it reaches bottom. Hope I helped...gravity is rather simple :-)

July 22nd, 2005
07:55 PM
Neversidian
Status: Offline!
Okay, it seems I misinterpreted your question, so you may ignore that last post :-)
lol