
July 13th, 2004
04:38 AM
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Clay Model tutorial
I remember seeing a tutorial for it somewhere, but now I can't remember where. I know it's pretty simple, and uses just a skylight with tracer overtop of the standard grey object, but I don't really know how to do that, so I was hoping someone knew of a tut that showed exactly what that means...
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July 13th, 2004
10:58 AM
Like this (see attached)
I use the spinning light trick, but then again I am using Lightwave.. dunno if it translates to whatever package your useing (I'm guessing 3dsm, as that seems to be rather "popular")
Do a search for "dome lighting" or something to that effect. Your on the right track with what you said, though.

July 13th, 2004
11:00 AM
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radiosity

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July 13th, 2004
12:09 PM
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yeah, I'm using 3ds Max 4.2
I'll try searching for dome lighting or maybe radiosity?
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July 13th, 2004
12:36 PM
takes too long in most cases, thats why you use the dome light/spinning light trick/etc tricks for this particualr instance.

July 13th, 2004
06:58 PM
Try buing the Brazil plug in
if it's too expensive try the skydome lighting set up as mentioned before 
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July 14th, 2004
04:31 PM
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Yeah I have brazil R/S, but I don't really know how to use it. When I started this thread I had remembered seeing an actual specific tutorial, and that was really what I was looking for, 'cause I mean I have read people's descriptions of what to do, but never really completely understood, so unless brazil makes it super easy, then I still would prefer a tutorial (I'm a visual learner)
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Last edited by unclejemima, July 14th, 2004 04:35 PM (Edited 1 times)

July 14th, 2004
08:04 PM
This is a tutorial for a HDRI setup in brazil
http://www.splutterfish.com/sf/contrib/tutorials/gabry_ ... _contents/index.html
should help you a bit
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July 15th, 2004
02:19 AM
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Since you have brazil, its real simple. Just give your model the default grey mat and turn on a skylight. Heres a tutorial that will help.
-A4D
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July 16th, 2004
06:25 PM
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Not sure if it's been said... but for a quick way to achieve a Skylight effect in versions that don't have it is to:
Make a box (much larger than your model), place the model in the box, or the box over the model. and flip the edges of the box. (Convert To > Editable Mesh > Select Polygon or Element > Select all the faces of the box > Scroll down to Surface Properties (in the same menu as your selection, i.e Vertex, Edge etc) > Hit Flip.
Now, grab yourself an Omni light, and set it's Multiplier, really really low (can't remember how low, but you duplicate it alot so it needs to be low) and set Shadows to on. (you may also like to play with other settings for different results).
The Omni light needs to be in the same box as the model is in, now then... keep Duplicating the omni light (hold shift and move) so it makes a wide circle around the model (this is why the box needs to be very large)...
Hit render and await the results, it's much faster than skylighting, and you can create amazing resutls by playing with the light settings.
Chances are it wont look how you want it though, if it's too bright, lower the multiplier on each light. If it's "the wrong angle" move the omni lights around a bit.
Good luck, and enjoi.
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