
August 28th, 2003
06:57 AM
Boolean Modeling In Bryce
It don't seem like it wants to work for me..
This is how I understand it, correct me if i'm wrong...
I have a sphere, i create a box and place it over the top half of the sphere...change the box to negative and then group it with the sphere.. Now I change the group to posotive, thus resulting in the top half of the sphere being chopped off where the box was...but this isn't happening... The box just remains there... :
:
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August 28th, 2003
05:11 PM
Try this.
1. Make the sphere positive (check cuz it may be in neutral)
2. Make the box negative.
3. Put the box over the top half of the sphere and group them.
And that should be it.

August 28th, 2003
07:52 PM
sharpest shot of all the world
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yeah, you have to make the sphere and box negative and positive before you group them. atleast thats what i think...
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August 29th, 2003
02:32 AM
Thx guys, that worked... I wasn't making my sphere positive first, it was neutral... 
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August 29th, 2003
05:50 AM
Neverside Newbie
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Hmmm booleans in bryce seem interesting. I like it better in 3ds Max. Just click on the boolean object when Object A selected, select what operation you wanna perform (union, subtract, etc) and then click on the "select operand B" button and then click on object B. Batta bing, batta boom. 

August 29th, 2003
06:27 AM
Neverside Newbie
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well, booleans in 3dsmax dont always give good results, some of them leave your mesh with hideous flaws. i believe theres a plugin to help but... im really starting to get off topic.
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August 29th, 2003
05:17 PM
Neverside Newbie
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Yah A4D, the flaws usually piss me off. And that plugin would be great do you have a link? As for getting off topic, it doesnt really matter because caged's problem was fixed. 

August 29th, 2003
07:04 PM
Neverside Newbie
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August 29th, 2003
08:47 PM
Neverside Newbie
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Thanks A4D...seeing is how it only has a 30 day trial, I'll DL that when I need it for a project. 

August 30th, 2003
10:54 PM
Ramble on Guys
I haven't tried Booleans in 3ds Max, I had an entire college course on it just recently and we never got into it. Got part two of that course coming up so maybe we'll hit on it a little bit.
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