Basically, yes.
Vector art elements are created via mathematical algorithms, similar in that respect to the way 3d renderings are generated.
Conversly, rastorized art is pixel by pixel mapping, the artwork is created by mapping points on an x,y grid and they are thus fixed at that position. This is why raztorized images lose quality when you enlarge/reduce them. Wector images, where the algorithms allow for fluid scaling and resixing because the elements of the artwork aren't fixed in one specific, size-independant spot.
Vectors are used primarily for print this whole vector art craze that's hit the web is just a fad, really IMHO. It serves no advantages over bitmapped artwork as far as the web is concerned, unless you're talking flash of SVG's.
So, the reason vector art is used in printing is because, as mentioned above, it comes out much cleaner and isn't dependant on any one resolution. You can print it at 72dpi or 1200 dpi, at 1cm or 1ft and not lose any image quality.
Vector art never appears on screen truly as it is, it's always a little more grainy and a little less accurate, which is why I'm somewhat baffled at the "vector art but presented in an all digital medium" craze.
Another common myth is that all vector art is consistant of flat images and uses overlapping shapes to create the illusion of depth and shadow. This isn't true at all. Vector art can have as many shapes and gradations in it as a rastor picture can, if your software allows for it and you have the skills to create it. In fact, only about 1/10th of the vector art I do is "flat."
Attached is a couple pieces, both rasterized versions of vector illustrations that I've done, one flat, the other more 3d, with gradients and shading.
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Last edited by KelliShaver, August 15th, 2003 03:14 AM (Edited 1 times)