
September 27th, 2001
04:20 AM
Digital Dude
Status: Offline!
wav on mouse over?
God I dont think this has been done in ages but isn't it possible to play a small wav when mousing over something? anyone know? or am I thinking back to my brief flirtation with flash?
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<IFRAME SRC="http://www.argash.com/sigpic/sigpic.html" FRAMEBORDER="0" HEIGHT="100" WIDTH="316" MARGINWIDTH="0" MARGINHEIGHT="0" NAME="sigpic"></IFRAME>

September 27th, 2001
05:09 PM
Katie...Shes my life.
Status: Offline!
I know that it is possible, but cant think of how to do it off the top of my head...ill lookd it up really quick and get back to you later on it.
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Signature Suspended as it is in violation with the signature rules

September 27th, 2001
05:14 PM
Digital Dude
Status: Offline!
thanks
i've been looking all over the place
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<IFRAME SRC="http://www.argash.com/sigpic/sigpic.html" FRAMEBORDER="0" HEIGHT="100" WIDTH="316" MARGINWIDTH="0" MARGINHEIGHT="0" NAME="sigpic"></IFRAME>

September 27th, 2001
11:40 PM
schoolgirls!
Status: Offline!
stick with flash =)
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-twïg-
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"All men are created equal. After that they're on their own"

September 28th, 2001
04:17 AM
Digital Dude
Status: Offline!
dont want to do it in flash. I want to be able to update the item manually with html when ever i want as its going to be dynamic
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<IFRAME SRC="http://www.argash.com/sigpic/sigpic.html" FRAMEBORDER="0" HEIGHT="100" WIDTH="316" MARGINWIDTH="0" MARGINHEIGHT="0" NAME="sigpic"></IFRAME>

October 1st, 2001
06:48 PM
It somewhat generic, and doesn't preload the sound files. Only works on IE4+..
//*******<Head>***********
<bgsound src="#" id=music loop=1 autostart="true">
<script language="JavaScript"><!--
// SOUND CONTROL /--------------------->
var dsound = new Array();
dsound[0] = "wavs/sone.mid";
dsound[1] = "wavs/stwo.wav";
dsound[2] = "wavs/sthree.wav";
// END SOUND CONTROL /-------------------->
function playsound(num){
document.all.music.src=dsound[num]
}
//--></script>
*********<Body>************
<a href="JavaScript://" onmouseover="playsound(1)">Play sound[1]</a>
<a href="JavaScript://" onmouseover="playsound(2)">Play sound[2]</a>
<a href="JavaScript://" onmouseover="playsound(3)">Play sound[3]</a>

October 1st, 2001
07:02 PM
Digital Dude
Status: Offline!
thanks man can you post it one more time though and click disable smilies? some of the code is displayed as smilies and messes up the code :)
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<IFRAME SRC="http://www.argash.com/sigpic/sigpic.html" FRAMEBORDER="0" HEIGHT="100" WIDTH="316" MARGINWIDTH="0" MARGINHEIGHT="0" NAME="sigpic"></IFRAME>

October 2nd, 2001
01:42 AM
Damn Smiles =)
//*******<Head>***********
<bgsound src="#" id=music loop=1 autostart="true">
<script language="JavaScript"><!--
// SOUND CONTROL /--------------------->
var dsound = new Array();
dsound[0] = "wavs/sone.mid";
dsound[1] = "wavs/stwo.wav";
dsound[2] = "wavs/sthree.wav";
// END SOUND CONTROL /-------------------->
function playsound(num){
document.all.music.src=dsound[num]
}
//--></script>
*********<Body>************
<a href="java script://" onmouseover="playsound(1)">Play sound[1]</a>
<a href="java script://" onmouseover="playsound(2)">Play sound[2]</a>
<a href="java script://" onmouseover="playsound(3)">Play sound[3]</a>

October 2nd, 2001
08:37 AM
schoolgirls!
Status: Offline!
hey can u use arrays for preloading pictures?
___________________
------
-twïg-
------
"All men are created equal. After that they're on their own"

October 9th, 2001
09:03 PM
music and art command me like a giant pair of giant radioactive shorts
Status: Offline!
for things like this it is a lot better to do it in flash though, right? that was its already loaded? depending on the size of the wav file and the user's connection, there may be delay.
with flash, there isn't. once you see a flash file, it doesn't even matter what your connection is because the entire thing is loaded into your cache (depending on whether you're doing load external movie commands or not)
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